Temur Sabertooth+Concordant Crossroads/Thousand-Year Elixer+Priest of Titania+4 other elves Rings of Brighthearth+Seeker of Skybreak+Karametra's Acolyte+3 total devotion Rings of Brighthearth+Seeker of Skybreak+Priest of Titania/Elvish Archdruid+2 other elves Illusionist's Bracers+Seeker of Skybreak+any creature that taps for mana Umbral Mantle+Karametra's Acolyte+4 total devotion Umbral Mantle+Priest of Titania/Elvish Archdruid+3 other elves If he somehow gets exiled, you'll have a harder time winning. If he somehow ends up in your gravehard, you can fetch him with Eternal Witness or Greenwarden of Murasa. Ultimately, your win condition will almost always be Craterhoof Behemoth. If you start with a hand that is heavy in elves, you might want to go with Quirion Ranger first followed up by Priest of Titania for lots of mana. This can lead to extra Yisan activations. You can use the two to untap one of your Forests every opponent's turn. Sakura-Tribe Scout synergizes extremely well with Scryb Ranger as your two-drop. Turn one will usually be Sakura-Tribe Scout or Sylvan Safekeeper if you want to be conservative. The creatures you fetch with Yisan, the Wanderer Bard can vary depending on the cards you start with in hand. You can go with Temur Sabertooth for your four-drop and Acidic Slime for the five-drop to destroy all lands. If you have ways to untap Yisan, the Wanderer Bard, you can get a lot of activations out of him with the infinite mana. He can retrigger any of your ETB effects an infinite number of times. Once you've done that, you can usually finish the game on the spot depending on the situation. This deck can produce infinite mana as well with Umbral Mantle/Illusionist's Bracers. None of these cards are going to hurt you nearly as much as anyone else because you run so many creatures and many of them produce you mana. The deck also runs some stax effects like Thorn of Amethyst, Winter Orb, Sphere of Resistance, and Hall of Gemstone. If there is a player at the table that you are worried about that may run board wipes and removal, you can target them with your Artifact/Land Destruction. You have enough protection in the deck to protect you from spot removal/board wipes (Sylvan Safekeeper, Temur Sabertooth, Whisperwood Elemental). You should be able to drop Craterhoof Behemoth on your next turn after you get Seedborn Muse. This will get you Seedborn Muse and will accelerate you very quickly. You want to get Yisan, the Wanderer Bard up to 5 counters as soon as possible. If you get a god hand, he can be cast on turn one, but that can pretty much only happen with Mana Crypt. The deck wants to ensure that you cast Yisan, the Wanderer Bard on turn 2 by making sure you can ramp on turn 1. It can consistently win on turn 4 or 5 without any disruption from your opponents. This is a high-tier Yisan, the Wanderer Bard deck.
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